We heard rumbles and grumbles about the quality of the graphics in the Wii U version of Mass Effect 3. Now you can see what the world experts in technical comparisons have to say. https://kotaku.com/bad-port-or-bad-hardware-were-already-hearing-complain-5961467(new Image()).src = 'https://capi.connatix.com/tr/si?token=995c4c7d-194f-4077-b0a0-7ad466eb737c&cid=872d12ce-453b-4870-845f-955919887e1b'; cnx.cmd.push(function() { cnx({ playerId: "995c4c7d-194f-4077-b0a0-7ad466eb737c" }).render("79703296e5134c75a2db6e1b64762017"); }); Folks, go to Digital Foundry at Eurogamer and you will be counting framerates with the best of them. Here are the key findings. In cutscenes: The results are unambiguous. We see a small Wii U advantage over the Xbox 360 in one scene but elsewhere it appears to sit comfortably between the Microsoft platform and the under-performing PlayStation 3 version. In only one area
โค้ดเครดิตฟรีสมาชิกใหม่ล่าสุด do we see PS3 pull ahead of the Wii U: walking through the hospital in the Citadel, we

see frame-rates drop to an alarmingly low level on the new Nintendo console. The beefed up amounts of
Y1 Games non-player characters appear to be the culprit here and this does lend some weight to the notion that lack of CPU power in the Wii U does pose some serious challenges for developers. In action: … performance remains an obvious concern on the PlayStation 3, while the Wii U and Xbox 360 ran at virtual parity for much of the run of the play. Screen-filling effects work causes noticeable frame-rate dips on the Microsoft platform, but Wii U appears to be relatively consistent – even on the more open, challenging battlescapes of Palaven. However, the final clip demonstrates that you can’t rely on a sustained performance throughout the game. Here, for reasons which elude us, Wii U suffers badly in a relatively simple exchange of fire.
Y1 com It’s indicative of a number of areas throughout the game where the new platform matches or even drops below the performance level of the PlayStation 3 release. Thankfully though, such areas seem relatively sparse in the time we’ve put into the game thus far. As we and others keep reporting, the Wii U is not a horsepower leap ahead of the Xbox 360 and PS3. It has advantages and disadvantages compared to its half-decade-old competitors. While some may find that unacceptable—what is Nintendo thinking, not making their new console way more powerful?—it also is worth remembering that Mass Effect 3 on Wii U is both a port of a game made for other machines and a day-one game on Wii U. Usually developers can wring way more out of a console in year three or five than they can in year zero. Case in point, well, Mass Effect 3 compared to Mass Effect 1 or, say, Assassin’s Creed

III to the first Assassin’s Creed. And remember, Nintendo’s priority

has been to push two-screen gaming. The Wii U is doing that in Mass Effect 3 and all its other games. It’s still valuable to see if the Wii U can handle an Xbox 360 or PS3 game (since you might hear that it would have trouble), and that’s what we’ve got here. https://kotaku.com/the-wii-us-power-problem-5920931 Digital Foundry’s text and video comparison is exceptional. Check it out. Face-Off: Mass Effect 3 Special Edition on Wii U [Eurogamer]
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